Gylt eats10/4/2023 ![]() ![]() I feel like I want to just fit it all in and live my life to the cliched fullest. It makes me shook whenever I think about time flying. be sure you’re following me on instagram where there’s so much exclusive lifestyle content you really don’t want to miss!īy tracking our time hour by hour from the time we wake up to the time we go to bed, we can be accountable for how we use our time and therefore how we can make the best of our time. I know I’m not the only one- but did a whole day ever pass and you wondered WHAT DID YOU DO TODAY? Or maybe- where did the time go? Well today, we’re gonna find out exactly where our mysterious time is going. BUT, it is day 10 of my 30 Days to Get Your Life Together (#GYLT) series on YouTube, and today it’s all about tracking where the heck your time is going. There's also an outside chance it will teach your child to attack bullies with fire extinguishers, but I trust you'll be able to get ahead of that.It’s another day so another freebie? Okay not really. If you want your child to learn that you can move or climb yellow things in games, that enemies often have glowing vulnerable spots, that you can go back to previously locked off areas to find things, that you should grid search games to find the three MacGuffins you need, that it's often economical to run past enemies to get to the next area, and that being a bystander to bullying if you're not participating yourself is still really bad, then gosh, Gylt will do all of that in one. It's like a next-step training programme. Developer: Tequila Works, Parallel Circus.Gylt is also polished and plays well, as you'd expect, and as an avowed disliker of mannequins I was consistently spooked despite being old enough to buy my own hard lemonade. It's never made explicit, showing a lightness of touch that's lacking in most games aimed explicitly at grown adults who have conspiracy theory boards about Twin Peaks. Like Tequila Works' previous game Rime, the literal explanation for what's happening in Gylt (and the identity of the old man helping Sally out as she tries to save Emily) is only ever hinted at. It being aimed more at kids also doesn't mean that you, an adult, wouldn't enjoy it anyway. It might be linear and obvious to me, a hardened player with a thousand yard stare from all the hours playing Fromsoft games and reviewing Resi 7, but this is a technically non-violent game where you zap shadow monsters with a torch in order to save your cousin from nightmare versions of school bullies! And it's pretty great at that, you know? Image credit: Rock Paper Shotgun/Tequila Works This is a game that feels squarely directed at children - not six-year-olds, of course, but kids in that sort of grey, pre-teen area. But I also don't think it's really aimed at survival horror veterans, or even adults at all. This could mean that for experienced survival horror veterans, or even games in general, Gylt could be disappointingly easy. There are also optional collectibles to find that include baby's first text logs, but none of them are very far off the beaten track at all. You can sneak behind some enemies to do instant stealth takedowns, engage in boss fights that are largely just timed stealth segments, and you get a recharging stun attack and a fire extinguisher to open up traversal options around environmental hazards. The reason why this is Alan-Wake-for-kids, though, is because these monsters have the smarts of a bag of spanners, to put it bluntly, and batteries for your torch (which only drain when you focus it for attacks) and inhalers to refill your health are stashed by an extremely generous hand around the school and adjacent buildings you explore. They are not unlike the ones you find in Alan Wake. The monsters come in a few variants that include 'invisible', 'cow', and 'terrifying mannequins' of oneself. Sally has few defences save creeping around and shining a powerful torch at the monsters, who don't like strong li- hey, now my title makes sense! ![]() One autumnal evening, Sally gets lost and tries to take the old mining cable car back home - only to discover herself in a weird mirror version of her home town, derelict and abandoned save for shadowy monsters, the likes of which you'd find as models in Forbidden Planet in a cabinet labelled "From The Mind Of Tim Burton". You play as Sally, a young girl whose even younger cousin Emily has gone missing. Until recently, Gylt (look, stay with it) was confined to Google's cloud gaming platform Stadia, but Stadia doesn't exist any more, so this third-person stealth adventure is being unleashed on Steam.
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